#include <core.h>
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static bool | pressed (uint8_t buttons) |
| Returns true if button or specific combination of buttons is not pressed. Returns true if button or specific combination of buttons is pressed. More...
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static bool | notPressed (uint8_t buttons) |
| Returns true if button or specific combination of buttons is not pressed. Returns true if button or specific combination of buttons is not pressed. More...
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static uint8_t | buttonsState () |
| Returns bits of all pressed buttons. More...
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static void | connectCustomKeys (TNanoEngineGetButtons handler) |
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static void | connectZKeypad (uint8_t analogPin) |
| Enables engine to use Z-Keypad. Enables engine to use Z-Keypad. Please refer to arkanoid example for schematics. More...
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static void | connectArduboyKeys () |
| Configures NanoEngine8 to use Arduboy keys layout. Configures NanoEngine8 to use Arduboy keys layout.
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static void | connectGpioKeypad (const uint8_t *gpioKeys) |
| Enables engine to use GPIO keys. More...
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Class for keys processing functionality
Definition at line 64 of file core.h.
◆ NanoEngineInputs()
NanoEngineInputs::NanoEngineInputs |
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inlineprotected |
Initializes Nano Engine Inputs object.
Definition at line 70 of file core.h.
◆ buttonsState()
static uint8_t NanoEngineInputs::buttonsState |
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inlinestatic |
Returns bits of all pressed buttons.
Returns bits of all pressed buttons. For example, to check if Down button is pressed you need to write if (result & BUTTON_DOWN) {}
. Available constants are: BUTTON_DOWN, BUTTON_LEFT, BUTTON_RIGHT, BUTTON_UP, BUTTON_A, BUTTON_B.
Definition at line 96 of file core.h.
◆ connectCustomKeys()
Configures NanoEngine8 to use custom key handler. You can implement in your handler any keyboard layout, you use in your schematics.
◆ connectGpioKeypad()
static void NanoEngineInputs::connectGpioKeypad |
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const uint8_t * |
gpioKeys | ) |
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Enables engine to use GPIO keys.
Enables engine to use gpio-keys. You need to pass globally defined array, containing GPIO pin numbers for the 6 buttons in the following order: Down, Left, Right, Up, A, B. If you don't want to use some specific button, then just set not used button to 0. Once you call this function, you can read buttons state via buttonsState().
- Parameters
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gpioKeys | pointer to 6-button pins array. |
- See also
- buttonsState()
◆ connectZKeypad()
static void NanoEngineInputs::connectZKeypad |
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uint8_t |
analogPin | ) |
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Enables engine to use Z-Keypad. Enables engine to use Z-Keypad. Please refer to arkanoid example for schematics.
- Parameters
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analogPin | - pin, which Z-Keypad is connected to. |
◆ notPressed()
static bool NanoEngineInputs::notPressed |
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uint8_t |
buttons | ) |
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Returns true if button or specific combination of buttons is not pressed. Returns true if button or specific combination of buttons is not pressed.
- Parameters
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buttons | - buttons to check |
- Returns
- true of false
◆ pressed()
static bool NanoEngineInputs::pressed |
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uint8_t |
buttons | ) |
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Returns true if button or specific combination of buttons is not pressed. Returns true if button or specific combination of buttons is pressed.
- Parameters
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buttons | - buttons to check |
- Returns
- true or false
◆ m_onButtons
Callback to call if buttons state needs to be updated
Definition at line 149 of file core.h.
The documentation for this class was generated from the following file: